I recently completed a demo for MR/XR design, which took a total of 3 days to finish. During the process, I utilized several software and plugins including 3ds Max, Unity, and After Effects to bring my vision to life.
In 3ds Max, I focused on modeling, texturing, lighting, and preparing the models for the game engine. This involved ensuring that the models were optimized and ready for use in Unity.
In Unity, I worked on importing the assets from 3ds Max and converting Arnold lights to Unity lights. I also animated the camera and performed material conversion, as well as scene baking to ensure that the lighting and shadows looked realistic and seamless.
Overall, my role in this project involved a range of tasks and responsibilities across both 3ds Max and Unity. The final product is a polished demo that showcases my skills in MR/XR design, which I am excited to include in my portfolio.

Software used:

Roles involved:
3ds max: Modeling, Texturing, Lighting, Preparing model to game engine.
Unity: Importing, Converting Arnold lights to unity lights, Camera animation, Material Conversion, Scene baking & Rendering.
After effects: Composting, Text Animation & Rendering.

Audio downloaded from:

Thanks for viewing my project.

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